Item Configuration

You can see some functions used for the items configuration

AAS.AddItem(itemTable, ply, noSendInformation)

Add an accessory

Types

Arguments

Descriptions

Optional

itemTable

The itemTable to add

ply

The player who adds the item

✔️

noSendInformation

If you don't want to send the item informations to the player

✔️

checkIfExist

If you don't want to recreate the item if it exists (internally call AAS.ItemExist for check if the item exists)

✔️

baseItem

If the item is by default

✔️

AAS.UpdateItem(itemTable, ply)

Update an accessory

Types

Arguments

Descriptions

Optional

itemTable

The itemTable to update

ply

The player who update the item

✔️

AAS.DeleteItem(itemTable, ply)

Delete an accessory

Types

Arguments

Descriptions

Optional

itemTable

The itemTable to delete

ply

The player who delete the item

✔️

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