Item Configuration
You can see some functions used for the items configuration
AAS.AddItem(itemTable, ply, noSendInformation)
Add an accessory
Types
Arguments
Descriptions
Optional
itemTable
The itemTable to add
❌
ply
The player who adds the item
✔️
noSendInformation
If you don't want to send the item informations to the player
✔️
checkIfExist
If you don't want to recreate the item if it exists (internally call AAS.ItemExist for check if the item exists)
✔️
baseItem
If the item is by default
✔️
AAS.UpdateItem(itemTable, ply)
Update an accessory
Make sur the itemTable.uniqueId is valid or no update will be made
Types
Arguments
Descriptions
Optional
itemTable
The itemTable to update
❌
ply
The player who update the item
✔️
AAS.DeleteItem(itemTable, ply)
Delete an accessory
Make sur the itemTable.uniqueId is valid or no delete will be made
Types
Arguments
Descriptions
Optional
itemTable
The itemTable to delete
❌
ply
The player who delete the item
✔️
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