Utils
You can see some utils functions
ASS.ItemExist(model, skin)
Return if the item exists by it model and skin
Types
Arguments
Descriptions
Optional
model
The item model
❌
radius
The item skin
❌
Return :
Types
Parameters
Descriptions
exists
If the item exists
AAS.GetTableById(uniqueId)
Return if the item exists by the item uniqueId
Types
Arguments
Descriptions
Optional
uniqueId
The item uniqueId to check if exists
❌
Return :
Types
Parameters
Descriptions
exists
If the item exists
PLAYER:AASCheckDistEnt(class, radius)
Return if a certain entity class is near the player
Types
Arguments
Descriptions
Optional
class
The entity class
❌
radius
The max distance between the player and the entity
❌
PLAYER:AASCheckJob(uniqueId)
Return if the player has the good job for interact with the item
Types
Arguments
Descriptions
Optional
uniqueId
The item uniqueId to unequip
❌
PLAYER:AASAddMoney()
Add or remove to player some money
Types
Arguments
Descriptions
Optional
money
The money to add or remove
❌
AAS.ChangeLangage()
Change basics items descriptions and names compared to the selected language
AAS.ConvertSqlToDataTable()
Convert the items list from the sql database to a lua table
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