Purchasing
You can see some purchasing functions
PLAYER:AASBuyItem(uniqueId)
Buy an accessory
Types
Arguments
Descriptions
Optional
PLAYER:AASIsBought(uniqueId)
Return if the player have bought an item
Types
Arguments
Descriptions
Optional
AAS.GiveItem(steamId64, uniqueId, price)
Give an item to the player
PLAYER:AASSellItem(uniqueId)
Sell an accessory
Types
Arguments
Descriptions
Optional
Return :
Types
Parameters
Descriptions
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