Purchasing
You can see some purchasing functions
PLAYER:AASBuyItem(uniqueId)
Buy an accessory
Types
Arguments
Descriptions
Optional
uniqueId
The item uniqueId to purchase
❌
PLAYER:AASIsBought(uniqueId)
Return if the player have bought an item
Types
Arguments
Descriptions
Optional
uniqueId
The item uniqueId to check
❌
AAS.GiveItem(steamId64, uniqueId, price)
Give an item to the player
Types
Arguments
Descriptions
Optional
steamId64
The player steamid64 who you want to create the accessory
❌
uniqueId
The item uniqueId to give
❌
price
The item price (used for the sell)
✔️ (default: 0)
PLAYER:AASSellItem(uniqueId)
Sell an accessory
Types
Arguments
Descriptions
Optional
uniqueId
The item uniqueId to sell
❌
Return :
Types
Parameters
Descriptions
haveBought
If the player have bought the item
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